Mix drinks to serve eccentric customers in Selene's speakeasy, Waning Spirits! Be quick on your feet, these patrons are impatient! Invent a diverse menu of stronger drinks to increase your reputation amongst the monsters of the forest. But be careful, the mortals have banned the production of moonshine! There's a sleazy mortal cop slinking around, and you must stay alert!

We strongly recommend you play with sound on, as there are sound cues important to the mechanics.

Controls:

  • Drag and drop ingredients onto the cauldron to make drinks
  • Drag the matching drink onto the customer to serve them
  • Hit the broom when the cops knock to sweep the evidence under the rug
  • P = pause/cocktail menu

---There are 5 endings, can you get them all?---


Made for Mini Jam 130 - Lunar

Download

Download
WaningSpirits.zip 295 MB

Comments

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(1 edit)

We did all the endings thanks to this sheet !

Quite a lot of Moonshine you got :)

It would be nice to have shortcut to sweep the counter. Having the recipe for the cocktail we discovered could also be helpful.
The discovery pop-up that prevent us from making drinks is tedious, maybe you could just put it in the left-hand corner.


Otherwise it was excellent, thanks !

This is impressive!! Thanks for the suggestions, and for playing!

This is really clever and fun! The aesthetics are unique and perfectly fitting, and I love how such simple gameplay mechanics quickly become really complex and interesting. I think it would help (without taking away from the difficulty *too* much, because of the huge amount of variety) if the "cocktail menu" showed you the two necessary ingredients to make each cocktail you've already discovered, either by clicking them or hovering over them - you'd still have to trace them back to the original ingredients piece by piece, and then remember all the steps when you actually make the drinks. And you'd still have to discover the drinks first by experimenting! Maybe the game could slowly guide you into making slightly more and more complicated drinks too, the randomness of the orders being a bit more controlled. I could also easily imagine a difficulty setting, where different customers would give you more or less time to deliver their drinks, with the default you have here being the "hard" setting. Lol. Because it's *hard*. Which is fine! I just think you could do a lot more with this game to flesh it out and make it appealing to more players. Very cool though, overall. Love that there are multiple endings too. Following you and adding this game to my collection for sure!

Thanks for the feedback, those were some great suggestions! I think we’d like to add more, as there was only so much we could do in a few days for the jam, but its been super fun to work on and flesh out! Thank you for the follow! And consider following the other contributors who worked on this as well :)